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- on exitFrame
- global frogc
- if value(frogc) = 0 then
- set soundf to "Frog- ribbit"
- else
- set soundf to "frog" && value(frogc)
- end if
- puppetSound(soundf)
- set frogc to frogc + 1
- if frogc > 10 then
- set frogc to 0
- end if
- go("playloop")
- end
-